Development in two stages: Then and now
By co-designer Argyris Poungouras In our previous designer diary, I explained how we created the game, after combining the initial ideas and experiences we had with Nick. You can read more about this gamification here. Today we will tackle the development of the game. In my...
Gamifying the initial ideas
By co-designer Argyris Poungouras While Nick was immersing himself in Black Sails, I was doing the same in a video game called Pillars of Eternity 2: Deadfire. It was not a pirate-themed game per se, but you were still going around in a fantastic archipelago,...
Black Sails meets the board
By co-designer, Nick Niotis Game design is a very creative process, and we as designers can draw inspiration from many different places. It can be drawn from the will to make an existing game that you like into something different; from the desire to tell a...